I don't think you really need to go to much effort at all - certainly not a lot of footage. I can't speak on anyone's behalf, but I suspect if you ask nicely and give it a day or so, you're likely to get some pretty accurate advice at the above link. If you've got screen shots or video to support your question - that may make it easier for others to provide you with accurate information. You have mentioned that this problem occurs with a "few other" cars - I'd suggest including multiple examples in any thread you create on the S397 forum's, assuming you are confident that it is the exact same issue.
Rfactor 2 mods creators mod#
someone who has detailed knowledge of car mod creation, as I suspect these sorts of issues are well known, at least to the point where other content creators have probably either seen the issue or could explain to you the likely root causes for it. I would also suggest you should consider asking some of the knowledgeable mod creators on the official support forum - i.e. If that was your comment querying the mod author - then great, leave that as is - if not, then you should consider adding your own question to that page on steam. My advice to you would be start with the basics first and understand the nature of the problem as much as you can. I don't drive GT3's very often at all, I prefer prototypes and F1 cars, but I do have that Apex GT3 mod installed, but I couldn't even tell you when I last played it. I'm guessing.so take that comment purely as random speculation. Perhaps a defect with a mesh or boundaries around the model relating to collision detection. Given that it's car specific and you seem to be referring to this mod, which has someone else (perhaps you), asking the exact same question on steam 6 hours ago ( ) - and that I have personally never experienced anything remotely like that sort of behaviour, I think it's pretty safe to assume it's an issue with the mod itself.Įxactly what - I can't tell you, as I don't have the knowledge.
Rfactor 2 mods creators mods#
Is it possible to fix this from my side (besides turning off damage)? Or would this be an issue that would have to be rectified by the mod author?Īdditionally, if anyone knows of some good similar GT3 mods that don't experience this issue, I would love to have a look at them for a back up option, or otherwise replacement.
Rfactor 2 mods creators full#
The problem comes that the particular mod (and a few others that aren't GT3 cars) has an issue where cars can get stuck inside each, creating race ruining crashes that take half the field out (Not NASCAR style big one's, but just cars slamming into other cars at full speed), or otherwise damaging the player car beyond repair if they are involved in such a scenario. The mod that so far best replicates the NG on paper is the BMW Z4 GT3: 550hp like the real car (atleast on speedways), good handling characteristics, proportions even look like the car! The idea behind it is to best replicate the NASCAR Next Gen car, which is rumored to be sporting a full on diffuser. As backwards as it sounds, it works better than you might think when you set everything up correctly. I've recently started experimenting a good bit with running GT3 cars on oval tracks.